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ltgun

Crashing when NPC draw weapon

So I don't know if this a rare bug or what but I having a problem right now.

 

The crash happens exactly when a NPC draw their weapon . Theirs no CTD warning or anything, just silent crash to the desktop.

Here's the crash dump (Is the spoiler broken or do we have to do it another way?)

 

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
*** WARNING: Unable to verify timestamp for JContainers.dll
*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2
*** The OS name list needs to be updated! Unknown Windows version: 10.0 ***

FAULTING_IP: 
TESV+52399f
0092399f 8b4d00          mov     ecx,dword ptr [ebp]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 0092399f (TESV+0x0052399f)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 00000000
Attempt to read from address 00000000

DEFAULT_BUCKET_ID:  NULL_POINTER_READ

PROCESS_NAME:  TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1:  00000000

EXCEPTION_PARAMETER2:  00000000

READ_ADDRESS:  00000000 

FOLLOWUP_IP: 
TESV+52399f
0092399f 8b4d00          mov     ecx,dword ptr [ebp]

FAULTING_THREAD:  00006ecc

PRIMARY_PROBLEM_CLASS:  NULL_POINTER_READ

BUGCHECK_STR:  APPLICATION_FAULT_NULL_POINTER_READ

LAST_CONTROL_TRANSFER:  from 00000000 to 0092399f

STACK_TEXT:  
00000000 00000000 00000000 00000000 00000000 TESV+0x52399f


SYMBOL_STACK_INDEX:  0

SYMBOL_NAME:  TESV+52399f

FOLLOWUP_NAME:  MachineOwner

MODULE_NAME: TESV

IMAGE_NAME:  TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP:  51437ce5

STACK_COMMAND:  ~27s; .ecxr ; kb

FAILURE_BUCKET_ID:  NULL_POINTER_READ_c0000005_TESV.exe!Unknown

BUCKET_ID:  APPLICATION_FAULT_NULL_POINTER_READ_TESV+52399f

WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/0052399f.htm?Retriage=1

Followup: MachineOwner

 

In case your wondering, SKSE is the latest(1.7.3).

 

I also uploaded my load order.

And a Papyrus log.

 

 

loadorder.txt

Papyrus.0.rar

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Try giving the NPC(s) different weapons and see what happens. Lots of possibilities to make a mistake in a nif file. Very often the bug is located somewhere in collision object - structure or data. Other reason could be a bad order of links to properties in NiTriShape block. Next could be bad "Txt" links - bad links to block names.
 

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Unfortunately, any weapon that the NPC use will crash the game. I still don't know what is causing this. 

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Never mind, I gonna reinstall the game instead, so admin if you can lock this, lock it.

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