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angelamys

Some Guidance Please :)

Firstly a huge thank you to all the awesome modders, posters and helpers {too many to mention by name :blush:}!

Only had Oblivion for a month or 2, and am pretty noob still ~ have waded through the forums looking for answers, so many variations etc, but a few things I cannot seem to find simple answers to, apologies for being noob and perhaps not 'the shapest tool in the box!', or if I have missed someone else's post answering these questions, but if anyone can help please?

1. Do you have to use 'ALL' the plug-ins from the Minor Mod Pack? http://www.loverslab.com/showthread.php?tid=27

e.g. not sure if I like the sound of Contraception and RapeSlave {as my char is female, and probably won't be the protagonist}, or is it advisable to use them all? I understand you shouldn't use LoversEscapeRapeVPlayer, LoversHelpRapeVPlayer, and LoversStopCombatEx together from another post?

2. If I understand correctly, Lover Base System/Joburg adds the ability for creatures to Rape PC, and the 'New and improved animation project' http://www.loverslab.com/showthread.php?tid=184 adds more animations/variations on this? However this does not add phallus to vanilla creatures, for which something like 'Oblivion Sexualized Monsters' would be required?

And Lovers Creatures adds the ability for the PC to summon various Lovers Creatures, for which 'Lovers Creatures Sexual Organs' adds a phalus to these summoned creatures?

So if I cannot forsee my char using Lovers Creatures is it safe to install the New and Improved Animation Project ok, just to get the improved anims, or is it advisable to install Lovers Creatures etc, and just ignore the summoning ability whilst RolePlaying in-game?

If so can someone please suggest which is the best way to install the various options for the Creatures/Improved anims please? and which are the most up-to-date versions please? (Sorry, am getting completely confused with all the different threads and variations :blush:)

3. I gather LoversRaperGalgat http://www.loverslab.com/showthread.php?tid=398 requires LoversCreatureVoiceForceEnabler? If so, do you have to have Lovers Creature installed, or LoversVoice for it to work?

4. Is there a current translated version of LoversClubCats and LoversClubCatsSx available please?

5. I really like the idea of having to pay off things with sexual favours, but gold is far too easy to come by, and prices for 'rent' and items seem too low ~ is there a relatively easy way to amend prices/reduce the amount of gold so that AdultPlayPlus and PayBandit seem more realistic please?

Thanks in advance for any helpful suggestions and everyone here for all the amazing mods/help and fun :cool:

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1. Nope - the great thing about the lovers mods is that you can pick and choose. Dont need all of them.

2. I believe the Lovers Base System and LoversRaperS allows monsters to rape you. You need to allow yourself to be raped, and that's pretty much it. There is usually only 1 sex animation for creatures. New and improved animation project is trying to add more. I have never tried oblivion sexualized monsters, but without it, most monsters do not have the proper instruments (though some of them do not need them). You do not need to install Lovers creatures in order to get the benefits of new and improved animation project.

The most up to date stuff is the stuff that we have on the downloads section right now. There are rarely duplicates, but if you see one, pick the one with the latest uploaded date.

3. I'm not sure about this - I could have sworn I got it to work without this LoversCreatureVoiceFroceEnabler before, but it could have been with an earlier version of lovers. Lovers Creature is ONLY so that you can summon creatures. I know of no mods that rely directly on it.

4. Probably... Just not in the downloads section. I'm sure someone has a copy around - I remember it used to be on the old site. If not - mod it yourself XD

5. Well... I imagine that should be easy to change via the CS. Just find the section for the player to pay, change the amount, and you should be set.

Good luck - Lovers can be difficult to install. Though the Mods here have made things very clear (though it can be hard to organize the combined knowledge) - I wish this forum was around when I first started modding xlovers to Oblivion...

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Ahhh great, thank you HoroBoro, that makes a lot of sense ~ I probably search and scour threads too much {and I do read the ReadMe's where available}, probably confusing myself >.< And yes the info is great here, and the modders amazing, I think there are so many variables now for someone just starting ... well for me anyways it got kinda confusing :D So thank you!

If anyone else can help/clear up points 3, 4 and 5 I would be extremely grateful, thank you :)

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Ahhh great' date=' thank you HoroBoro, that makes a lot of sense ~ I probably search and scour threads too much {and I do read the ReadMe's where available}, probably confusing myself >.< And yes the info is great here, and the modders amazing, I think there are so many variables now for someone just starting ... well for me anyways it got kinda confusing :D So thank you!

If anyone else can help/clear up points 3, 4 and 5 I would be extremely grateful, thank you :)

[/quote']

3 - Currently using LoversRaperGalgat without LoversCreatureVoiceForceEnabler, no problem so far.

5 - Try Enhanced Economy maybe ? (look for it on Nexus)

Enhanced Economy is a complete overhaul of Oblivion's economic game, in order to achieve two goals: To make it more immersive, and to make it possible to adjust the economic difficulty to each player's taste. Dynamic Barter Gold can be tweaked, and all other features can be disabled or tweaked, so it is very easy to adjust the mod to your taste. The mod comes with a very comprehensive OMOD installation script, so you get to tweak it exactly as you like by answering some questions.

Main features are:

* Dynamic Barter Gold: Merchants don't have infinite gold, but receive/lose gold when you buy/sell items.

* Merchant Quests: Merchants will ask you for help to find items in caves/ruins that otherwise see little action.

* Haggle Overhaul: Disable Haggle menu and get automatically correct prices - or keep it, but with restriction on the number of haggle attempts.

* Real Values: Bartering are done at real values, and not rounded up. So an arrow worth 1 gold, sold at 30% will net you 0.3 gold, not 1.

* Local Economy: Item prices varies depending on the city and the merchant. A Smith will pay well for swords, but not for clothes. Also let you easily change the base price of variuous item types.

* Item repricing: Lets you easily reprice individual items by editing/importing text files with price data. A number of such files included.

* Global Economy: The merchants' prices and willingness to trade is affected by the Oblivion crisis.

* Gold Adjustment: Adjust how much gold you get from quest or any other source.

* Item Removal: Reduce the number of enchanted items found in the game.

* Repricing: Reprices the buyable houses, Reduces the high values of enchanted loot. Reprices all services.

* House Taxes: Makes you have to pay tax for your houses.

* Value-based Mercantile Leveling: Gain more experience when selling expensive items (or group of items).

* Illegal looting: It is illegal to loot dead guards or other friendly NPCs, containers in cities, or plants belonging to farms.

All except the first are completely optional!

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Thanks Aleanne for that, and Enhanced Economy definately sounds interesting, thank you muchly! :D

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