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Fox Maiden

Hair Editing Request

I can't seem to figure out how to remove part of a hair mesh, and its a very small part that sticks out of the bottom that bugs me. Could someone do it for me?

It's from Ling's, coolhair #49.

Its that lock that covers up the neck in the back, I want it either removed or shortened so that it doesnt clip into the back all the time.

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I can't seem to figure out how to remove part of a hair mesh' date=' and its a very small part that sticks out of the bottom that bugs me. Could someone do it for me?

It's from Ling's, coolhair #49.

Its that lock that covers up the neck in the back, I want it either removed or shortened so that it doesnt clip into the back all the time.

[/quote']

If you do not feel comfortable editting nifs in blender (and I do not, either), you can try painting that part of the hair invisible.

You will need a dds editor for that. (I like using DXTBmp, then exporting the alpha layer and editing it in paint.net. It helps, here, to export a uv template from nifskope that has the same size of the texture, you can use this in another layer to guide you.) Make sure you save the new dds in the same format that it started in.

But I do not have the texture "textures\characters\hair\coolfhair49.dds" currently installed in my game.

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Lings stuff is all in an BSA or an ESM or something. I had to extract it.

If I upload the dds file for the hair, could you edit that for me? :)

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I took a closer look, and I think that this will need a different approach.

One problem is that different parts of the mesh overlap. There is not much overlap on this part, but it was enough to make me cautious.

And then I started to make the change in nifskope, but when I see how it looks I decided that you should do it -- the issue is that there are too many possibilities, and the obvious one (clipping that lock of hair off) leaves a big gap in the back. That might please you, but maybe not.

Anyways, here's how to make the change yourself:

First, make sure you can see the hair texture in nifskope. You do not want to be making these changes blind.

Second, select the mesh and from the image context menu select Texture -> Edit UV

This should bring up a small "always on top" window and down near the bottom you should see a bunch of geometry. Use middle mouse drag to center the geometry in your window.

This geometry will be mostly arranged in rectangles, for this mesh. On the left side, you want to change the lowest rectangle. That rectangle represents the texture used for the lock of hair that you want to clip off.

You can use right click vertical drag to resize the window, and control middle click drag to reposition the contents of the window.

The "easy" edits treat the rectangle all together. To do this:

Click on a dot in that rectangle (any corner of any of its triangles should do -- your mouse pointer should be represented using a pointing finger icon, ... if your "Windows Theme" matches mine? I do not know if that mouse icon is built into the application or if it comes from Windows...). When you select a vertex, it will turn yellow. Right click on that yellow spot and use "Select Connected" so the whole rectangle is yellow. Then you can control left click any of the yellow vertices to drag the whole rectangle.

But do not drag it too far or you will get text for your texture!

You can also resize the whole rectangle. When it is all yellow, right click on it and use "Scale and Translate Selected Alt-S" (or use Alt-S) Then you can use a scaling factor (like maybe 0.1) that shrinks it down tiny, then you can control drag it so that the entire thing is invisible.

I think that maybe having it full sized with a wisp of hair remaining looks better?

You can undo your steps using control-Z (except after you close that window your changes are permanent unless you load a fresh copy of the mesh.)

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