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Halstrom

OLD - Sexout Pregnancy- Locked Thread (Do Not Use)

2,176 posts in this topic

Was there something about GameDaysPassed being buggy in some situations? Something I sort of recall seeing a long time ago. Might be mistaken on that point though.

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Was there something about GameDaysPassed being buggy in some situations? Something I sort of recall seeing a long time ago. Might be mistaken on that point though.

Yeah, I noticed GameDaysPassed sometimes refuses to update till the next time you pass through a doorway/wait/sleep/travel etc. The clock is more accurate and reliable. If I get keen I might compare against GameDaysPassed to allow for over 24hours.

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I still cant get Pregnancy to work at all.

I know I have my load order correct i dont have any issues with any other mod except Pregnancy.

It just wont work. I can see its trying to work. I see some of the Perks from the mod on the list.

Like i said before when i first start a new game i see a message that says "AddToPregFromsLists OK"

After that nothing is happening. I know SCR is fine cuz im seeing the SCR chest in the Docs house.

Please help me

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The Alpha version isn't working correctly. All it does is check armour and removes any semen. I went back to the beta released on 25th and it's working except the nude body swapping. I might try the one on the 22th see if it's working better.

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love this mod from what I have experienced of it so far. Can't wait to see more. One tiny ignorant question. You have time tables for gekos and things like that but I have no idea how to actually get impregnated by them. Do I have to have one of the raper mods going for that?

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I still cant get Pregnancy to work at all.

I know I have my load order correct i dont have any issues with any other mod except Pregnancy.

It just wont work. I can see its trying to work. I see some of the Perks from the mod on the list.

Like i said before when i first start a new game i see a message that says "AddToPregFromsLists OK"

After that nothing is happening. I know SCR is fine cuz im seeing the SCR chest in the Docs house.

Please help me

Sorry I'm a bit overwelmed wit chasing bugs & RL issues at the moment, I will look into what I can when I can, I've got som major changes to sort some of the bugs, hoping to do it without having to go to V4 :)

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Is there a possibility to detect how long the player has rested/slept?

If so maybe you can use the reliable clock, and add a formula that ,based on the amount of time that the player rested/slept, modifies the pregnancy timer with the correct value?

That will prevent the use of the buggy GameDaysPassed clock.

(It's just an idea, I haven't checked on the geck wiki if there are any variables to detect how long the player initiated a rest. Maybe that one is based on the buggy GameDaysPassed clock.)

Of course if we would use the GameDaysPassed to sort out the rested/slept time, we'll end up in the same possibility to have the issue with the clock. Although since it is just a difference between the 2 GameDaysPassed to calculate the time rested; if this clock gets buggy it should just resume your normal formula. Because if it is buggy, and without any anomalies (knowing Fallout engine ... anomalies are his friends), the result in difference should technically be 0 if the clock is buggy and not updating.

So just a extremely simple example:

preg time = (GameDaysPassed.AfterSleep - GameDaysPassed.BeforeSleep) + Preg time based on game clock

But you probably already thought about all this, and I might just be wasting some of your time.

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Here is the belated birthing animation as promised, Hal. I dont suggest anyone replacing it themselves lest you run into problems, wait for an official release. I also added a blend file in the archive, idk if you know how to use blender but I thought I might just add it in anyway.

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Also let me know if the animation is too fast' date=' I haven't run it in the game yet, only in geck. Its kinda hard to tell the speed of animations in blender, they tend to be slower than in the game usually.

[/quote']

I haven't looked at the animation, but when you're exporting it, you set the duration with the start/startloop/endloop/end params, and if they're set correctly, what you see in blender and geck should match what you see in the game.

It seems tricky if you look at the animation duration in blender in frames, but if you "think seconds" you'll be ok, as that's what actually ends up in the .kf.

If the animation should be 1 second long (before looping) then start and startloop should be 0, and endloop and end should be 1. The format doesn't use frame positions because it can't, since the framerate of the game is variable.

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hiho,

turns out my assumption is WRONG

so ignore

using:

nvse_2_beta12

SexoutPregnancyV3-20120725.1beta

SexoutCommonResources20120722 will update later

This might already be known but body swapping seems to be broken.

only the naked body for me

i had a look at

"SexoutP5SBodyEffectsF"

"SexoutP5SBodySwapT3P0"

"SexoutP5SBodySwapT3P1"

and i can only assume that if you are naked

(GetEquippedObject 2) == TRUE

because:

in "SexoutP5SBodyEffectsF"

line: 279 - 293


; *** Body & Clothing Swapping
Set rCurrUpperBody to GetEquippedObject 2
Set iNTokenCount to GetItemCount SexoutSPNudeToken
if rCurrUpperBody
if iNTokenCount > 0
RemoveItem SexoutSPNudeToken 1 1
endif
else
if iNTokenCount < 1
AddItem SexoutSPNudeToken 1 1
endif
endif
if iNTokenCount > 1
RemoveItem SexoutSPNudeToken 1 1
endif

rCurrUpperBody == TRUE

iNTokenCount == 0

=> i never get SexoutSPNudeToken (it doesn t matter because the nude token is never used anyway(for now ?))

in "SexoutP5SBodySwapT3P0" and "SexoutP5SBodySwapT3P1"

still assuming

if you are naked

(GetEquippedObject 2) == TRUE

rNewUpperBody == TRUE

iAmNudeFlag == 0

rSwapUpperBody == 0

line: 104 - 119


if rNewUpperBody
Set fBodySuitHealth to GetEquippedCurrentHealth 2
elseif iCurrBodyType == 2 ; *** BnB
Set rNudeBody to SexoutSNudeBnBP0B4
Set iAmNudeFlag to 1
elseif iCurrBodyType == 3 ; *** Type3M
Set rNudeBody to SexoutSNude3MP0B4
Set iAmNudeFlag to 1
else
if iNewBreastSize == 3
Set rNudeBody to SexoutNude
elseif iNewBreastSize == 4
Set rNudeBody to SexoutSNudeT3P0B4
endif
Set iAmNudeFlag to 1
endif

rNewUpperBody == TRUE

iAmNudeFlag == 0

rSwapUpperBody == 0

fBodySuitHealth == (i dno t know maybe 0 maybe somthing irrelevant anyway)

=> no valid outfit found in line 120 - 531

line: 533 - 544


; *** Swap Outfits if Outfit was in List above
if rSwapUpperBody != 0
if iAmNudeFlag < 1; *** avoid removing "no body" or causes ScriptCrash
RemoveItem rNewUpperBody 1 1
endif
AddItem rSwapUpperBody 1 1
EquipItem rSwapUpperBody 0 1
Set iSwapStage to 1
else
Set iSwapStage to 2
endif
endif

iSwapStage == 2

=> ; *** Finish

Dispel SexoutP5EBodySwapT3P0

i AM wrong

so i did some more tests but i couldn't find anything wrong

since i can't add debug prints i can only look at the code

what i can say is that i never get (SexoutP0QVAR.iDebug == 7)

SexoutP5SBodySwapT3P0

line: 559


DebugPrint "Preg5Bwap1P0 %n: Swap1 %n to %n BSHealth %4.2f, Count %3.0f" rZActor rNewUpperBody rSwapUpperBody fBodySuitHealth iCancelCount

but i always should

except for

SexoutP5SBodySwapT3P0

line: 534


if rSwapUpperBody != 0

is FALSE

but it never should be :huh:

i'm at a loss, sorry

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hiho' date='

turns out my assumption is WRONG

so ignore

using:

nvse_2_beta12

SexoutPregnancyV3-20120725.1beta

SexoutCommonResources20120722 will update later

This might already be known but body swapping seems to be broken.

only the naked body for me

i had a look at

"SexoutP5SBodyEffectsF"

"SexoutP5SBodySwapT3P0"

"SexoutP5SBodySwapT3P1"

and i can only assume that if you are naked

(GetEquippedObject 2) == TRUE

because:

in "SexoutP5SBodyEffectsF"

line: 279 - 293


; *** Body & Clothing Swapping
Set rCurrUpperBody to GetEquippedObject 2
Set iNTokenCount to GetItemCount SexoutSPNudeToken
if rCurrUpperBody
if iNTokenCount > 0
RemoveItem SexoutSPNudeToken 1 1
endif
else
if iNTokenCount < 1
AddItem SexoutSPNudeToken 1 1
endif
endif
if iNTokenCount > 1
RemoveItem SexoutSPNudeToken 1 1
endif

rCurrUpperBody == TRUE

iNTokenCount == 0

=> i never get SexoutSPNudeToken (it doesn t matter because the nude token is never used anyway(for now ?))

in "SexoutP5SBodySwapT3P0" and "SexoutP5SBodySwapT3P1"

still assuming

if you are naked

(GetEquippedObject 2) == TRUE

rNewUpperBody == TRUE

iAmNudeFlag == 0

rSwapUpperBody == 0

line: 104 - 119


if rNewUpperBody
Set fBodySuitHealth to GetEquippedCurrentHealth 2
elseif iCurrBodyType == 2 ; *** BnB
Set rNudeBody to SexoutSNudeBnBP0B4
Set iAmNudeFlag to 1
elseif iCurrBodyType == 3 ; *** Type3M
Set rNudeBody to SexoutSNude3MP0B4
Set iAmNudeFlag to 1
else
if iNewBreastSize == 3
Set rNudeBody to SexoutNude
elseif iNewBreastSize == 4
Set rNudeBody to SexoutSNudeT3P0B4
endif
Set iAmNudeFlag to 1
endif

rNewUpperBody == TRUE

iAmNudeFlag == 0

rSwapUpperBody == 0

fBodySuitHealth == (i dno t know maybe 0 maybe somthing irrelevant anyway)

=> no valid outfit found in line 120 - 531

line: 533 - 544


; *** Swap Outfits if Outfit was in List above
if rSwapUpperBody != 0
if iAmNudeFlag < 1; *** avoid removing "no body" or causes ScriptCrash
RemoveItem rNewUpperBody 1 1
endif
AddItem rSwapUpperBody 1 1
EquipItem rSwapUpperBody 0 1
Set iSwapStage to 1
else
Set iSwapStage to 2
endif
endif

iSwapStage == 2

=> ; *** Finish

Dispel SexoutP5EBodySwapT3P0

i AM wrong

so i did some more tests but i couldn't find anything wrong

since i can't add debug prints i can only look at the code

what i can say is that i never get (SexoutP0QVAR.iDebug == 7)

SexoutP5SBodySwapT3P0

line: 559


DebugPrint "Preg5Bwap1P0 %n: Swap1 %n to %n BSHealth %4.2f, Count %3.0f" rZActor rNewUpperBody rSwapUpperBody fBodySuitHealth iCancelCount

but i always should

except for

SexoutP5SBodySwapT3P0

line: 534


if rSwapUpperBody != 0

is FALSE

but it never should be :huh:

i'm at a loss' date=' sorry

[/quote']

rSwapUpperBody does equal zero if the actor is naked but not using a pregnant bodysuit, if the script tries to equip an "null" suit it crashes the script.

I remember finding a major showstopper with the bodysuithealth causing it to fail, it fixed in my current dev version that I still have in my backup harddrive, I just hadn't got a chance to test ingame before the trojan screwed my PC.

Sorry, I'm out of action for a few more days, I've had a trojan screw my main computer and have to still reinstall windows on my GamesDev PC, I wanted to delete the dual boot Vista option anyway. But still flat out changing passwords & email addresses for 12 years of online businesses using the same email, as I'm not sure how many the trojan got copied, as I'm also changing ISP's soon too, and in the midst of it all getting the GF's house emptied and on the market to sell. It's been a great weeks holidays so far :)

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Sorry' date=' I'm out of action for a few more days, I've had a trojan screw my main computer and have to still reinstall windows on my GamesDev PC, I wanted to delete the dual boot Vista option anyway. But still flat out changing passwords & email addresses for 12 years of online businesses using the same email, as I'm not sure how many the trojan got copied, as I'm also changing ISP's soon too, and in the midst of it all getting the GF's house emptied and on the market to sell. It's been a great weeks holidays so far Smile

[/quote']

urg so much stuff

well have ... hmm "fun" with it i guess ^^

rSwapUpperBody does equal zero if the actor is naked but not using a pregnant bodysuit' date=' if the script tries to equip an "null" suit it crashes the script.

[/quote']

rSwapUpperBody

should be rNudeBody which should be (in my case)

SexoutSNude3MP0B4

=> true (right?)

I remember finding a major showstopper with the bodysuithealth causing it to fail' date=' it fixed in my current dev version that I still have in my backup harddrive, I just hadn't got a chance to test ingame before the trojan screwed my PC.

[/quote']

well i'll wait for your next build, take your time

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hiho' date='

turns out my assumption is WRONG

so ignore

using:

nvse_2_beta12

SexoutPregnancyV3-20120725.1beta

SexoutCommonResources20120722 will update later

This might already be known but body swapping seems to be broken.

only the naked body for me

i had a look at

"SexoutP5SBodyEffectsF"

"SexoutP5SBodySwapT3P0"

"SexoutP5SBodySwapT3P1"

and i can only assume that if you are naked

(GetEquippedObject 2) == TRUE

because:

in "SexoutP5SBodyEffectsF"

line: 279 - 293


; *** Body & Clothing Swapping
Set rCurrUpperBody to GetEquippedObject 2
Set iNTokenCount to GetItemCount SexoutSPNudeToken
if rCurrUpperBody
if iNTokenCount > 0
RemoveItem SexoutSPNudeToken 1 1
endif
else
if iNTokenCount < 1
AddItem SexoutSPNudeToken 1 1
endif
endif
if iNTokenCount > 1
RemoveItem SexoutSPNudeToken 1 1
endif

rCurrUpperBody == TRUE

iNTokenCount == 0

=> i never get SexoutSPNudeToken (it doesn t matter because the nude token is never used anyway(for now ?))

in "SexoutP5SBodySwapT3P0" and "SexoutP5SBodySwapT3P1"

still assuming

if you are naked

(GetEquippedObject 2) == TRUE

rNewUpperBody == TRUE

iAmNudeFlag == 0

rSwapUpperBody == 0

line: 104 - 119


if rNewUpperBody
Set fBodySuitHealth to GetEquippedCurrentHealth 2
elseif iCurrBodyType == 2 ; *** BnB
Set rNudeBody to SexoutSNudeBnBP0B4
Set iAmNudeFlag to 1
elseif iCurrBodyType == 3 ; *** Type3M
Set rNudeBody to SexoutSNude3MP0B4
Set iAmNudeFlag to 1
else
if iNewBreastSize == 3
Set rNudeBody to SexoutNude
elseif iNewBreastSize == 4
Set rNudeBody to SexoutSNudeT3P0B4
endif
Set iAmNudeFlag to 1
endif

rNewUpperBody == TRUE

iAmNudeFlag == 0

rSwapUpperBody == 0

fBodySuitHealth == (i dno t know maybe 0 maybe somthing irrelevant anyway)

=> no valid outfit found in line 120 - 531

line: 533 - 544


; *** Swap Outfits if Outfit was in List above
if rSwapUpperBody != 0
if iAmNudeFlag < 1; *** avoid removing "no body" or causes ScriptCrash
RemoveItem rNewUpperBody 1 1
endif
AddItem rSwapUpperBody 1 1
EquipItem rSwapUpperBody 0 1
Set iSwapStage to 1
else
Set iSwapStage to 2
endif
endif

iSwapStage == 2

=> ; *** Finish

Dispel SexoutP5EBodySwapT3P0

i AM wrong

so i did some more tests but i couldn't find anything wrong

since i can't add debug prints i can only look at the code

what i can say is that i never get (SexoutP0QVAR.iDebug == 7)

SexoutP5SBodySwapT3P0

line: 559


DebugPrint "Preg5Bwap1P0 %n: Swap1 %n to %n BSHealth %4.2f, Count %3.0f" rZActor rNewUpperBody rSwapUpperBody fBodySuitHealth iCancelCount

but i always should

except for

SexoutP5SBodySwapT3P0

line: 534


if rSwapUpperBody != 0

is FALSE

but it never should be :huh:

i'm at a loss' date=' sorry

[/quote']

rSwapUpperBody does equal zero if the actor is naked but not using a pregnant bodysuit, if the script tries to equip an "null" suit it crashes the script.

I remember finding a major showstopper with the bodysuithealth causing it to fail, it fixed in my current dev version that I still have in my backup harddrive, I just hadn't got a chance to test ingame before the trojan screwed my PC.

Sorry, I'm out of action for a few more days, I've had a trojan screw my main computer and have to still reinstall windows on my GamesDev PC, I wanted to delete the dual boot Vista option anyway. But still flat out changing passwords & email addresses for 12 years of online businesses using the same email, as I'm not sure how many the trojan got copied, as I'm also changing ISP's soon too, and in the midst of it all getting the GF's house emptied and on the market to sell. It's been a great weeks holidays so far :)

no worries take your time and get things done right, rush and it might come back and bite you in the ass later. RL is priority one in my book.

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I'm searching for SexoutPregnancyV3-20120721 archive. Anyone still got it somewhere?

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I'm searching for SexoutPregnancyV3-20120721 archive. Anyone still got it somewhere?

Closest I've got is 0722.1, if you want that one just let me know.

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I'm searching for SexoutPregnancyV3-20120721 archive. Anyone still got it somewhere?

This one?

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I'm searching for SexoutPregnancyV3-20120721 archive. Anyone still got it somewhere?

This one?

Thanks!

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Thanks!

Glad to help :)

I'll remove it now, no point to linger there I guess.

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Hi!

Please somebody would put SexoutPregnancyV3-20120721 up.

Thanks!

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You're probably going to need an earlier version of SCR to get that to work. I'd just wait a couple days for hal to get settled down.

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Hi!

Please somebody would put SexoutPregnancyV3-20120721 up.

Thanks!

Here you go :)

BTW, why are people asking for this particular version, I have no idea??

EDIT: Removed it, after download.

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I read somewhere it was the Last working bodyswapping version.

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Bodyswapping usually worked with it.

Unfortunately it's been a bit since we had a fully functioning pregnancy mod (which is in no way crapping on Hal, of course, he is working on it)

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Right, it's very rare that he breaks something like that. It's part of the reason I haven't updated breeder as well. You're only getting part of the experience if you don't have the body swapping.

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Thanks. I haven't used pregnancy for some time, some totaly different reasons, and the last version I used had a working body swaping, so I had no idea that something was wrong. Well, I hope it gets sorted out soon, I love pregnancy mod, that's why I have a bunch of old veriosons :D

BTW, if somebody needs any old version, I'll upload it as needed ;)

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