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closedtalon

Getting googly/missing eyes again...

First off, double check that you have all the proper textures installed in the correct folder(s).

That said and done, are you running on standard Oblivion or is that a translated version (such as the Italian one)?

Which beauty mods are you using? If it is MBP, did you choose the full version or the "lite" one?

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I have MBP 2ch 0.9.4a, Xeo5, XeoSP.

I don't really know how I would go about checking that the textures are there. I assume they are, because I figure each eye uses the same texture, and there is usually only 1 eye (the left, from their perspective) that is missing.

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Xeo5 is a known troublemaker when it comes to eyes closedtalon, I would suggest moving to Xeosp++ instead as it's an updated version of Xeo5.

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Back from work.

closedtalon, given your moad loadout this might have something to do with Xeo5 (sticking with RC4 myself). I think Slammer64 has a good point here.

If it helps: I'm using MBP (full), MBP++, x117++ and RC4 as my cosmetic mod base, but I've also reinstalled Elaborate Eyes manually "just to make sure" (forgetting about this is a common issue with the Lite edition of MBP).

Another reality check, see if you still have voices on for basic races: the problem isn't always limited to cosmetic compilations (I've seen it happen with landscape overhauls or other additions), but often enough the way Bethesda handled race names in "international" editions of Oblivion/Oblivion GOTY gets in the way. And sometimes this ends up affecting texture paths as well.

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Hmm...I think I have both Xeo5 and XeoSP installed (not the ++ version - I like my beggars hot :D).

Sigh, it only happens on default eyesets, which is the weird thing. Well, w/e, Xeo5/SP makes all the default characters use the beautified eyesets. It's only frustrating when I load From2ChMoon (since it uses the default ones). I guess I could go and change all of them manually...

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I use XeoRC4 and Xeosp++ with no eye problems together closedtalon, works perfect with From2ch.

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I used to have eye problems with XEO5 and later with XEOSP++ when I included them in bashed patches, so I took to moving them to near the end of my load order. after the patch. That may help you as well. The was using Wrye Bash 291, Wrye Bash 293 seems to have fixed this issue, at least for me (292 made the issue worse, but then 292 made almost everything worse).

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You can always use paint.net found at http://www.getpaint.net/

to move the eye textures so the uv maps pick it up.

I had to do this so Unholy Darkness,Vampire Race Reloaded, and Xeo so all work nicely together.

The program is easy to use and is very good when it comes to .dds images.Just find what eyes are working and change the eyes to match the working ones. If there just the default eyes it can be a quick fix.

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You can always use paint.net found at http://www.getpaint.net/

to move the eye textures so the uv maps pick it up.

I had to do this so Unholy Darkness' date='Vampire Race Reloaded, and Xeo so all work nicely together.

The program is easy to use and is very good when it comes to .dds images.Just find what eyes are working and change the eyes to match the working ones. If there just the default eyes it can be a quick fix.

[/quote']

hi LilDevil, could you help me do what you did with your Unholy Darkness. Im having the same problem but im a noob with all this still and not sure what you even mean by moving the eye textures so the UV map picks them up.

EDIT: NVM I fixed it by simply taking an eye set that i wanted and putting in the vampire folder, renaming it, and saving the change in CS.

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