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Guest user29

SexoutBreeder [v4.3] The "I didn't know I was playing Sim City" Update.

2,229 posts in this topic

My opinion is that numerical values aren't good idea, better to be more subtle as someone suggested. Though I have one suggestion. For me personally, the message box at top left is very user unfriendly. Longer messages disappear very fast and sometimes I can't read them (most of the time tbh). I much more preferred the message pop-up in the middle of the screen that pauses the game.

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Going to include a special surprise for evil in this. Top secret. It's something he requested long ago though.

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Interesting, can't wait to see what it is, because I don't know what I requested :P

I'm also trying to get one deathclaw birth animation done tonight. See if we can get it working in game perhaps for the release after this next one.

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It's an animated "armor" right? Or are you trying to create an actual animation?

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Needs both to work. Just doing the armour for now.

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right right, that's what i meant. It should work with the standard birth animation though right?

edit: i'm very close to finished. However I'm going to have to wait for halstrom to update pregnancy with the completed pregnancy counter variable to actually make the thing playable.

I've also got ideas on an additional mission during your captivity I'll add later and some follow up related things but I just want to get the main portion of the episode finished first.

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Stuck something on Dropbox (Relz\eggtest.nif). Still needs a lot of work, belly is unchanging, meshes needs shaping a bit better and timings need some work, but it's not too bad :)

Model is for P5 deathclaw eggs, animation would be the standard on your back one.

[edit] attached Sam's outfits to the maternity clothes thread.

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There's a Formlist you will need to add Samatha too to be sure Fertility and bodyswapping aren't added to her if she engages in sex, I think it's called SexoutSLActorDataNeverGetsPregnant.

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I actually do want her to later. It's just for this initial part. She hasn't gotten pregnant yet, if it becomes a problem I'll just start checking for implanted eggs and removing the pregnancy spell from her if she ever has it.

Though I suppose I could remove her from that formlist later...

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In related news, MasterChris has a bunch of bloatfly related stuff I requested finished. There's going to be feeder animations, fixed bloatfly sex anims and the restrained victims will actually be restrained. Not sure if he made what I needed to restrict the player. If he didn't I might be able to take what he did and modify it for the player.

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Got the escape portion finished. Sorta. I ran through it once and it's full of bugs but the hard part is out of the way. And it worked way better than I thought it was going to for a first run. There could be a release tomorrow.

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Trial Suit

Check your PM

Only For User29 ,

Cheers

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tumblr_m1mcxl3fc31r2zzv9.gif

:P

It looks silly while walking but that's absolutely perfect for restraining the player if I disable their movement. Which isn't a problem at all..

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Well Lets See If I can Make one for slow walking , Like a Skirt instead of Pants

I will Remove the Slime from the arms then.

Cheers

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yeah the problem with walking is each part moves with the body. If you had a sort of skirt that doesn't move at all with the legs and just glides it could work.

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Only For User29
And yet it has six downloads. :P
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I'm having a problem with bloatflies animation being 180 degrees in the wrong direction. Is there a fix for it? or something i might be overlooking like a MCM toggle to correct it? All other animations are working perfectly just not that one.

Only reason i found this out is because i came across a safe and fell through quick sand which was a surprise and was ambush by them. Didn't even know about this part of the mod until i read the walkthroughs. lol

Sorry if this is the wrong place to ask if so point me in the correct direction. ;)

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I'm having a problem with bloatflies animation being 180 degrees in the wrong direction. Is there a fix for it? or something i might be overlooking like a MCM toggle to correct it? All other animations are working perfectly just not that one.

Only reason i found this out is because i came across a safe and fell through quick sand which was a surprise and was ambush by them. Didn't even know about this part of the mod until i read the walkthroughs. lol

Sorry if this is the wrong place to ask if so point me in the correct direction. ;)

lol that must have been a surprise. lmao. I think you're the first one to unknowingly fall into my trap.

The bloatfly animation has been fixed by masterchris actually. I just don't think Pride has implemented it yet.

That's too funny though. A big wtf moment there.

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Was looking forward to seeing what was in the safe. It was followed by "oh shit, oh shit" *runs for it*.

I stayed away from the walkthroughs and any spoilers as to what was really added to so when i stumbled on anything it be a surprise. ;)

Edit: can you link to the fix plz?

Edit2: found it ^^

Edit3: placed the animations into the "Blowfly" folder and it didn't fix it. Do i have to put them somewhere else?

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Just so you know there's a single bottle cap in the safe :P

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xD foiled by a safe with a single bottle cap in it.

Edit: Gonna revert back to a earlier save because i don't know how to implement the fix.

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Only For User29
And yet it has six downloads. :P

I just installed this and it wreck all my game, killed my pet cat, my toilet flushing not properly! THIS MOD SUX! :)

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Only For User29
And yet it has six downloads. :P

I just installed this and it wreck all my game' date=' killed my pet cat, my toilet flushing not properly! THIS MOD SUX! :)

[/quote']

i need to reinstall NV anyway, my cat is psychotic and my toilet is out of order anyway, any chance this will fix my issues?

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If a mod killed your cat and broke your toilet, you're doing it WAY wrong.

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