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SexoutBreeder [v4.3] The "I didn't know I was playing Sim City" Update.

2,229 posts in this topic

very odd.

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"No harm, No foul" As they say.

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Zippy the slave collar is in the esm file so as far as i know didn't need to put load order in front of it. Plus that's the number from GECK for the collar.
So did your load order start like this?

FalloutNV.esm
Sexout.esm
SexoutCommonResources.esm

Because unless that's exactly how the first three mods in your load order were arranged, you should not have been starting the ID with 02.

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Got all your dialogue in Evil. In one form or another :P

Probably ended up using 90% of it and 75% word for word.

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Cant understand why only that stud bighorner can get my character pregnant, how about adding a little something to the rest of the bighorners..

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good idea. I'll add it in right now. And you might not have meant it as such (its really hard to convey emotion through text) but that came off as a little dickish. If you have a request just ask. Chances are I hadn't considered it before.

I'd say at least half of this mod is just good ideas other people have had that I liked.

edit: or maybe I just had a long day and I read it in a dickish manner :P

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lol the amount of ideads I have, I would be typing all day.....In the Mojave I am a dirty young lady...not me per sa, my character..

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Any ideas you do have that can just be plugged into a pre existing episode just shoot them at me here or in a PM. Something like an encounter that can be triggered while the episode plays out or an eroticy conversation. All good stuff that adds a lot but doesn't take long to implement.

Creating the episode framework is the most time consuming part. It doesn't have to be during the episode either, it can be when the player is allowed back as well.

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You are on.. Just let me know when the sexoutbreeder has been updated with the bighorners pregnancy....Please. :-)

How about adding the NightStalkers in there, you know friendly ones, hand reared. They have a captured Male but no female so he has space hoppers as balls, as they are hostile before Animal Friend Perk, you should have the chance to lets say Breed with it and carry 3 to 5 little pups, who stay at the farm until matured, then they are released or kept for breeding again, then you get the chance to Breed again with that lot... But there must be a time limit, or you would end up with God knows roaming the Mojave....Maybe get one to keep as a fully fledged companion..... this is 1 idead, let it knock around ya noggin for a while...then we do lunch lol..

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It'll be included in version 4. Which could be a tonight or a couple days. Just depends on when Halstrom updates pregnancy with something I need.

That nightstalker idea might actually work for when the farmer has you reimpregnated after your first bighorner. You get to choose (or sometimes he'll choose for you) if you're going to host either another bighorner or some nightstalkers for the research going on up at jacobstown. I need to code the reimpregnation when you're no longer pregnant but I'll consider giving the player the option. Should make it more interesting than just knowing you're going to carry another bighorner.

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hey see I ain't just a moaner lol.

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After going back and taking a look at the bighorner quest and dialogue, this deathclaw episode soon to be released absolutely dwarfs it in every way possible. And at the time I thought the bighorner episode was crazy complex :D

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Well since you are open to ideas I might as well throw in my 2 cents. Things I'd like to see but I understand modding is a complex process.

First Idea.

First the more complex ideas (in my opinion.) As I mentioned I loved the bloatfly queen mutation. I got to thinking. Why not have other mutations? Picture this. Each time you get impregnated by a non human creature it adds to a hidden counter one point towards that race while removing a point from all other races. As the points go up you go through different "stages" of mutation. Take rad scorpion for example. you might grow different pieces of carapace over your body.

Lore wise the explanation would be that the unstable genetics of the semen start to slowly alter your body more to resembling your preferred mates.

Second idea.

The second idea is also pretty complex. maybe even more complex the my first idea when you think about it. What if as say the bloatfly queen you keep coming back to impregnate someone. What if the idea of getting pregnant like that starts to thrill them or maybe their instincts will shift. What if after a point average people find themselves wondering searching the wasteland until they find themselves in the lair of the queen?

Simply put each time a person is impregnated they get a counter. These counters fade after a few in game days so you don't always have to worry about the effects of them. As the counters start to increase the NPCs start to get different conversation lines indicating how they are going more willing and eager to bear the young. Eventually if the counter gets high enough The NPC will make their way to the players "lair" This can be something like the bloatfly nest or a breeding pit made specially for the purpose of housing your brood mothers. Alternatively so as to help prevent breakage of quests. You could make it so when the counter gets high enough the player has the option to bind the NPC and take them themselves. You could even make it kind of a quest where they have to escort the person across the wasteland on foot all the way to the lair. (no fast travel allowed. Enslave responsibly.)

Third idea

Remarkably has to deal with something other then the bloatfly TF (Can you tell which was my favorite?) This one is actually just rather simple in comparison and hell might even be in the next release already. When going through the bighorner line I kept thinking to myself. "You know what would be great? To see Daisy's or perhaps the players mind slipping. You already get a feel for the possibility of it though the available dialog but I felt it could go further. You could watch as day by day Daisy slowly grows to accept her place. Maybe it will run off you getting impregnated. If you don't somehow help her escape then each time you come to get impregnated. Daisy is a little more cow like. Perhaps even the player will start to develop cow speaking habits around the girls.

Lastly just a nitpick and a suggestion.

nit pick is from the bighorner capture. The only reason I really wanted to break free of the cell rather then waiting for the calf to be born and see what happens that way was the walk to jacob's town. OH I liked getting out of the cell becasue waiting in the cell with nothing to do is a bit dull but that slow walk was just as dull. Don't really know what could be done to spice it up so it doesn't really matter much.

Now for my suggestion. It is more of a request really. I'd love a way to extend my time away from the nest after becoming the bloatfly queen. having to return every seven days can be a bit annoying. Perhaps give the players a way to "bottle" the glowing fluid and take a small supply with them. Maybe near the door way where you find your equipment the player can find a container of glowing spears. There woudl only be a few each visit but they would act as a feeding.

Finally (I know I just won't shut up) A bug. You keep the mutated winds after the bloatfly mutation fades. Tried dropping them to see if having them in my inventory was what allowed the impregnation to continue. They didn't.

Thansk again for the great mod.

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I'll consider some of those. There's some gamey reasons that some of them can't be done. I'll take care of the glitch.

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It is not a bother one way or the other. As i said I understand that mods can be hard to make and you have to work within the system available. I just like to spout Ideas. Always remember. It is your mod and while we are thankful for your work we understand that it goes where you want it to.

For your skill and continued effort, you have my thanks.

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I wouldn't be doing it if I didn't enjoy making it :P

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Got a good bit of stuff done. Got your goo request in. In the next update, when you're the queen and you feed you'll get an ingestible named "goo" or something. Eating that will not only feed/hydrate/heal you, it will also reset your mutation counter. (back to 7 days)

Evil, your blender is messed up or something. Your SexoutSSamantha1P2B3 outfit is causing the same 25 fps drop as that other summer slave outfit. And again it's for sure that outfit. If she has a different outfit equipped like her standard trooper outfit there is no drop. When I have both lucy and sam on screen in their outfits I'm down from 55fps to 20.

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I didn't do the summer slave outfit though. Are the Samantha2 corrupt outfits causing trouble too? Also, does a straight import export from blender fix the issue at all?

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I'm pretty sure you did do the summerslave because I was going to do it, but you wanted to add the belt and the better bottom to it. It's actually all of your sam outfits. And I tried importing/exporting one and it didn't make any difference.

It seems they vary though on how much they effect the fps. I'll take some pics.

edit: I think I found the issue on the SamanthaP[1-2] I equipped them on my character and the left arm wasn't there. That's fine because I remember you said that'd happen, but that also made the outfit not affect my fps at all. It stayed at 60. So I went back and equipped it on sam, the arm was there, but my fps was about 10 lower. The left arm is the problem for that outfit. And I'd wager it's the problem for the other ones as well. No idea what summerslave's issue is.

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I'm not entirely sure why the arm would be the issue, especially if the issue is on an outfit with no arms. I'm running the sam meshes through PyFFI optimiser, see if that has any effect. I get ~20 fps loss on the sam outfits.

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I took summerslave into blender. Deleted the body and inserted my p4 and now that outfit gives me no FPS loss.

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It's just the regular p4 I have saved as a blender file I use as a base. It's got meatcaps/skeleton and everything deleted off of it so I can plug it into other outfits quickly.

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I'm only using the standard P4 that's in the upload, so I don't know why it's causing fps drops when I use it. Still waiting on optimization anyway, I'm hoping that sorts everything out.

Also, just finished :P

[edit] Optimizing fixed the issue, no fps change with the outfits now.

Optimize ALL the things!

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I uploaded the fixed summerslave4. I'm not sure if the other ones had an issue.

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