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tacomarine

broken undies for dummies?

hey all.

eh, i just tried to install some of the bu armors and they don't break. i underrstand that i'm supposed to do some handiwork with the brokenundies.ini but even after fiddleing with it i have been unsuccessful in making it work. i think i just don't understand what the construct lines are asking as i have the .nif files right (i assume as i just copied what the example showed)

so yeah, ini isn't my specialty. if anyone can enlighten me (or better yet: teach me) that'd be awesome.

thx-

Taco

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hey all.

eh' date=' i just tried to install some of the bu armors and they don't break. i underrstand that i'm supposed to do some handiwork with the brokenundies.ini but even after fiddleing with it i have been unsuccessful in making it work. i think i just don't understand what the construct lines are asking as i have the .nif files right (i assume as i just copied what the example showed)

so yeah, ini isn't my specialty. if anyone can enlighten me (or better yet: teach me) that'd be awesome.

thx-

Taco

[/quote']

Do you have the BU Framework?
/>http://tesnexus.com/downloads/file.php?id=29751

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yeah i've got the framework, the ini i was talking about comes with it. plz don't tell me it's supposed to be plug and play...

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set aaBUData.DATA to sv_Construct "Nora\DSR\DSRBodyA1.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Nora\DSR\DSRBodyA2.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Nora\DSR\DSRBodyA3.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Nora\DSR\DSRBodyA4.nif"

SetStage aaBUDataIni 10

set aaBUData.ID to GetFormFromMod "HTBArmory.esp" "03aeb8"

SetStage aaBUDataIni 30

For each armor that has BU support, add those lines, and substitute the "Nora\..." part with the path of your four mesh files. You can skip the "C:program files....\data\meshes\" part and use the path relative to your meshes folder.

In the last bit, change HTBarmory for the name of the esp file that contains your armor. Change "03aeb8" to the formID of the armor that is supposed to break. You may have to open the CS to find that.

It's not too complicated once you know how it works.

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>_< this is what i was afraid of. thats exactly what i've done. heres my exerpt.

set aaBUData.DATA to sv_Construct "BreakUndies\Blades\bladesBU1.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "BreakUndies\Blades\bladesBU2.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "BreakUndies\Blades\bladesBU3.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "BreakUndies\Blades\bladesBU4.nif"

SetStage aaBUDataIni 10

set aaBUData.ID to GetFormFromMod "BladesBU" "00000128"

SetStage aaBUDataIni 30

so it's supposesd to work. FU*K!!!!!!!!! >_<

the only other thing i can think of would be like where in the ini doc it goes. do i add it after or before the BU initialized text? Or is it supposed to have those lines above it like the example in the ini?

thx tho. least i know the problem isn't all me..

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Before the BU initialized and after set defaultmes. But, I see you have a dedicated BladesBU mod. Could it be that the armor also has BU scripts attached already? Not sure but that might conflict with the ini. In that case the script should do the work for you and you can remove the armor from the ini. Also note that it won't work for all Blades armor most likely (would be troublesome with male versions I suppose), just the specific sets added by that mod.

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yeah i know. and that isn't the only mod i have bu support for, it's just the one i posted. i have A LOT of bu compatibilitys, including the dancing shadow rose one you used in the example. none of them work. AGUGGEGGGG....

trust me. i don't like to ask for help.

i guess the only thing left to do is post what i have, huh? for sanities purposes i'll only keep two mods in the ini file. plz tell me there is somthing wrong...

code];=========================================
; BUFramework v2.00 INI file
;=========================================

; To reduce load of BU Scripts (for V1 only)
set aaBUData.InactiveWait to 30 ; for Inactive Equiptments (frames)
set aaBUData.ActiveWait to 10 ; for Active Equipment (frames)

; Overwrite existing script
set aaBUData.ForceOverwrite to 1 ; 1:overwrite

; Break sound effect for NPC
set aaBUData.SoundEffect to 1 ; 0:no sound effect

; Default Message ("#" is replaced by the actor's name)
set aaBUData.DefaultMes to sv_Construct "#'s clothes tore by the furious struggle."

;=============== When you use the default message ================
;set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE1.nif"
;SetStage aaBUDataIni 10
;set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE2.nif"
;SetStage aaBUDataIni 10
;set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE3.nif"
;SetStage aaBUDataIni 10
;set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE4.nif"
;SetStage aaBUDataIni 10

;set aaBUData.ID to GetFormFromMod "BreakUndiesEquip.esp" "00001000"
;SetStage aaBUDataIni 30

;================ When you specify the message =================
;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak0.nif"
;SetStage aaBUDataIni 10
;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak1.nif"
;SetStage aaBUDataIni 10
;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak2.nif"
;SetStage aaBUDataIni 10
;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak3.nif"
;SetStage aaBUDataIni 10

;set aaBUData.DATA to sv_Construct "#'s clothes in the furious struggle shifted!"
;SetStage aaBUDataIni 20
;set aaBUData.DATA to sv_Construct "#'s clothes in the furious struggle tore!!"
;SetStage aaBUDataIni 20
;set aaBUData.DATA to sv_Construct "Clothes of # came off by the furious struggle!!!"
;SetStage aaBUDataIni 20

:set aaBUData.ID to GetFormFromMod "BreakUndiesEquip.esp" "00001004"
:SetStage aaBUDataIni 30

=========================================

set aaBUData.DATA to sv_Construct "BreakUndies\Blades\bladesBU1.nif"
SetStage aaBUDataIni 10
set aaBUData.DATA to sv_Construct "BreakUndies\Blades\bladesBU2.nif"
SetStage aaBUDataIni 10
set aaBUData.DATA to sv_Construct "BreakUndies\Blades\bladesBU3.nif"
SetStage aaBUDataIni 10
set aaBUData.DATA to sv_Construct "BreakUndies\Blades\bladesBU4.nif"
SetStage aaBUDataIni 10

set aaBUData.ID to GetFormFromMod "Blades BU" "00000128"
SetStage aaBUDataIni 30

set aaBUData.DATA to sv_Construct "BreakUndies\cass\CassArmorWhiteBBB1.nif"
SetStage aaBUDataIni 10
set aaBUData.DATA to sv_Construct "BreakUndies\cass\CassArmorWhiteBBB2.nif"
SetStage aaBUDataIni 10
set aaBUData.DATA to sv_Construct "BreakUndies\cass\CassArmorWhiteBBB3.nif"
SetStage aaBUDataIni 10
set aaBUData.DATA to sv_Construct "BreakUndies\cass\CassArmorWhiteBBB4.nif"
SetStage aaBUDataIni 10

set aaBUData.ID to GetFormFromMod "LegondaryWeapons&Armor_2ch.esp" "00000013"
SetStage aaBUDataIni 30

PrintC "BUFramework(v2.00) Initialized."

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yeah i know. and that isn't the only mod i have bu support for' date=' it's just the one i posted. i have A LOT of bu compatibilitys, including the dancing shadow rose one you used in the example. none of them work. AGUGGEGGGG....

[/quote']

Just making sure :)

trust me. i don't like to ask for help.

Hehe, I know the feeling. I usually bang my head against the wall for a few days before I even consider asking for help :P


:set aaBUData.ID to GetFormFromMod "BreakUndiesEquip.esp" "00001004"
:SetStage aaBUDataIni 30

I expect you meant to comment those out, change the :'s for ;'s. Otherwise, these lines may well stop the rest of the ini from processing.


set aaBUData.ID to GetFormFromMod "Blades BU" "00000128"
SetStage aaBUDataIni 30

Put the full esp filename there. Also, I think you only need the last 6 numbers of the formID. GetFormFromMod will put the modindex as the first 2.


PrintC "BUFramework(v2.00) Initialized."

When you just loaded up the game, does that message show when you open the console?

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Hehe, I know the feeling. I usually bang my head against the wall for a few days before I even consider asking for help

yeah it's taken me about a month to actually get this up here

Quote:

Code:

:set aaBUData.ID to GetFormFromMod "BreakUndiesEquip.esp" "00001004"

:SetStage aaBUDataIni 30

I expect you meant to comment those out, change the :'s for ;'s. Otherwise, these lines may well stop the rest of the ini from processing.

that is good to know. i actually just commented out the other eight armors, so i'll get that fixed.

Quote:

Code:

set aaBUData.ID to GetFormFromMod "Blades BU" "00000128"

SetStage aaBUDataIni 30

Put the full esp filename there. Also, I think you only need the last 6 numbers of the formID. GetFormFromMod will put the modindex as the first 2.

i don't quite get what your saying about the mod index and the esp name. that is the full name of the esp, unless you want me to put .esp at the end of it? but yeah now that i look at it i see seven digits so tahts getting fixed.

Quote:

Code:

PrintC "BUFramework(v2.00) Initialized."

When you just loaded up the game, does that message show when you open the console?

i'd have to look again but offhand i'd say no.

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Yes, put "Blades BU.esp" there. If it's not showing that message, it's not getting to the end of the ini.

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