• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
prideslayer

SexoutNG - Beta (2.10.93b10) release thread

1,519 posts in this topic

Without the SO debug enabled.. well.. you know.. heh. ;)

Yeah... I do.

 

Where is your script being called from? Importantly, is it in an ever problematic quest or dialog result script? I ask because there is a rare but possible edge case with the prep/set/run UDFs in those cases that I've tried to keep everyone aware of, that isn't present in any of the other interfaces (including fullrun).

Either a quest (for the player) or spell script (for NPCs). I was very much aware of the result script issue.

 

 

I had a report in pm about 'crash on dialog start' too, btw, similar to what's reported in the other thread.

0

Share this post


Link to post

Hmm quests and spells should be no problem. The dialog crash issue seems to be something to do with sexoutsex needing a clean save. No idea why that would be. I will standby for the results with SO debug enabled.

0

Share this post


Link to post

2.8.91Beta1 in OP

Changes:

Features done, available in the beta, partially tested:

- Rotation support for refSurface

- Added rotation fixes for three ZAZ cross animations (1004-1006)

1

Share this post


Link to post

2.8.91Beta2 in OP

Changes:

Features done, available in the beta, partially tested:

- Upgrade script now correctly upgrades refSurface offset list. Derp.

0

Share this post


Link to post

2.8.91Beta3 in OP

Changes:

Features done, available in the beta, partially tested:

- Beta2 was made from the wrong ESM, and is missing RunFull and other things. Super ultra mega derp!

0

Share this post


Link to post

Actually, I have the 2.8.90 Stable Version (from the main thread), and, of course, the required data files, correctly installed and working.


 


I wish to try this Beta one but I saw that the attached file is Sexout.esm, so the same exactly name of the stable one.


In the OP here:


 



 


You DO still need BOTH DOWNLOADS from the main thread INSTALLED


 



 


 


But, if I install this, the original one should be overwritten. Have I misunderstood something?


0

Share this post


Link to post

You need to install core and data (non beta) and then install whatever is here, be that an ESM (like now) or a fomod over the top of it. That admonishment is there because there were people in the past who thought if they installed the beta they didn't also need core and data.

They do because the beta does not typically include all the assets those fomods provide, like the animation files, nude bodies, etc.

Edit: I've adjusted the part you quoted to try and make it more clear. At least someone is reading the damn thing, which is a step forward.

0

Share this post


Link to post

I try to always read every single line of the istructions, even if not always is simple for me because I'm not english.


0

Share this post


Link to post

2.8.91Beta4 in OP

Changes:

- Additional debug mode logging in CSE and SAN

No functional changes here vs. beta3, just more logging to help find a problem KC is having.

0

Share this post


Link to post

There was nothing sexout related in that one except the load message.. dunno what happened there. It doesn't look like a scene was even attempted.

0

Share this post


Link to post

I kinda didn't try. Sorry. Was hoping it'd be something core. I tried doing Veronica via sex and rapist, then tried Willow via sex, rapist, and Sexout Willow. With the Willow attempt she stripped and did her dance, then approached me and just stared until her timer ran out and she got dressed again.


 


ConsoleOutputFile - 1_30_2015.txt


 


Hopefully this one is more helpful.


ConsoleOutputFile - 1_30_2015.txt

0

Share this post


Link to post

That did help narrow it down, I'm putting up another one in just a moment. Standby for beta5. There's nothing "core" to check, these problems are happening in the call sanitizer which is only run when an act is initiated.

0

Share this post


Link to post

2.8.91Beta5 in OP

Changes:

- Additional debug mode logging in CSE and SAN, again.

No functional changes here vs. beta3, just more logging to help find a problem KC is having.

0

Share this post


Link to post

Thumbs up on your productivity Pride. Soon you will be at 2.9, and at this rate you will have a stable 3.0 before the end of the year.. :P


0

Share this post


Link to post

As an alien I didn't think you'd be afraid of 100. At the rate I'm actually getting *future* things done, we'll still be on 2.8 until rev 150. ;)

0

Share this post


Link to post

As an alien I didn't think you'd be afraid of 100. At the rate I'm actually getting *future* things done, we'll still be on 2.8 until rev 150. ;)

 

Fear... no.. hopeful thinking yes :D

However you have to admit development has been moving faster in the recent months. Unless something is wrong with time in my spaceship.. :P

 

0

Share this post


Link to post

Bah kaine, this one came out goofy. It might have everything I need, but it's all on one line again. Did you do something different with copying/uploading/making the file?

0

Share this post


Link to post

After resorting that file it doesn't even look like it was run with beta5, but the NGMAIN output says it was. I don't know what to say now. It looks like something has either canceled/dispelled the call sorter before the ScriptEffectUpdate block is ever run, or some mod has overridden the sexout actor validation UDF and broken it. I suggest you either look in FNVEdit for any potential edits to the sexout ESM (there should be none), or just start disabling plugins until you find the one that is to blame.

0

Share this post


Link to post

From experience, saving a scof file after it's been opened/altered breaks it like that. It forgets about lines existing at all, and maybe they never did?


0

Share this post


Link to post

Yeah, I thought he might be opening them to delete the old contents or something since they all have the same name, but he said earlier he wasn't opening them. I don't know how the old contents are being removed if that's the case.

*shakes fist at bethesda, again*

\r\n vs \n\r, the difference could save your life! Or at least your logfile.

0

Share this post


Link to post

Bah kaine, this one came out goofy. It might have everything I need, but it's all on one line again. Did you do something different with copying/uploading/making the file?

 

AutoSCOF puts every generated printout into 1 file and I forgot to delete the last printout before generating the new one, so I tried to edit out the extra data instead of redoing it. Let that be a lesson to me not to be lazy.

 

After resorting that file it doesn't even look like it was run with beta5, but the NGMAIN output says it was. I don't know what to say now. It looks like something has either canceled/dispelled the call sorter before the ScriptEffectUpdate block is ever run, or some mod has overridden the sexout actor validation UDF and broken it. I suggest you either look in FNVEdit for any potential edits to the sexout ESM (there should be none), or just start disabling plugins until you find the one that is to blame.

 

FNVEdit is coming up clean. Before I resort to disabling things I'm gonna redo the test and get you something readable.

 

Sorry for the extended delay in feedback, I had to go to work.

0

Share this post


Link to post

Internet connection being a bitch, double post.


0

Share this post


Link to post

2.8.91Beta6 in OP

Changes:

- Sexual orientation overhaul

This adds some changes discussed in another thread to how sexouts orientation system works, and adds some UDFs for modders. Instead of a simple hetro/bi/homo setting for the player and (as a default for) NPCs, the value is now a floating point number ranging from -1 to +1. -1 is homosexual, 0 is bisexual, +1 is hetrosexual. Numbers elswhere on the numberline between the extremes indicate varying degrees of preference.

For example, 0.5 indicates 75% hetrosexual tendencies, as it's 25% from being fully hetrosexual. Likewise -0.5 indicates a 75% tendency towards homosexuality. 0 is bisexual/no preference, being between the two extremes.

Three UDFs have been introduced for mods to use, and some NX vars.

Sexout default values (NX vars)

The default orientation for NPCs, set by the player via MCM, is stored in two NX vars on the player. "Sexout:DefaultOrientation::Male" and "Sexout:DefaultOrientation::Female". Mods should NOT adjust these values -- they are player preferences for the gameworld as a whole, set via MCM.

Per-actor values

The orientation of a specific character, including the player, is read or written via UDFs.

call fnSexoutGetOrientation rTarget -- Returns the value stored for that particular character.

call fnSexoutSetOrientationFl rTarget fVal -- Sets the orientation of rTarget to fVal. Values outside the range are ignored.

call fnSexoutSetOrientationSt rTarget sVal -- A 'helper' to set extremes, can be called with "hetro", "homo", or "bi" in sVal.

For now I believe this is enough for the system to be put to use in mods. If modders need additional control or features, contact me.

The preexisting sexout quest variables and formlists are no longer used by sexout, though the upgrade script will migrate the settings for the player and the NPC defaults. Before this version goes to release, it will import from the existing lists as well and then clear them, though I do not think any active mods are using them.

0

Share this post


Link to post
Guest
This topic is now closed to further replies.