• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Archived

This topic is now archived and is closed to further replies.

maou

Blender export problem

WARNING:Lost 0.101580 in vertex weights while creating a skin partition for Blender object 'Foot:Body'

I guess everyone knows this kind of message when exporting meshes in Blender.

Now, I know what it means and I also know about the weight squash script command but I still have trouble getting satisfactory results.

I'm still a beginner with Blender and 3D modeling.

Yesterday, I wanted to do a simple combination of armor parts in Nifskope with a different upper body mesh.

But it turned out the arms were clipping heavily so I fired up blender and removed the otherwise invisible vertices and exported the mesh again.

This gave me a 0.101580 vertex weight loss warning for the upper body mesh which, according to the sites I checked, is quite high.

I tried the suggested method using the weight squash script.

This resulted in half the bone weight for the boobs getting lost and the nipples almost got sliced in half in game during BBB movement.

Then I tried to cheat and edited the NIF export python scripts to allow up to 8 bones per vertex (Nifskope showed that 8 was the maximum used in the mesh).

This resulted in body mesh exploding in game similar to BBB mesh without BBB skeleton.

Apparently the engine really can't handle anything except 4.

So, finally, I gave up and simply ignored the weight loss.

The resulting mesh is OKish with minimal BBB distortion.

Can anyone of the experienced Blender artists tell me what's the correct way to handle the weight loss warning?

How does everyone else make modifications to the body meshes?

And most important: How the hell did people create these meshes in the first place if the maximum allowed number of bones per vertex is 4???

0

Share this post


Link to post

Sorry never seen that warning before. I presume you did a ^A? Other than that I can't suggest anything to assist.

0

Share this post


Link to post