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Wavent

Wrye Bash, Bash Patch issues

So I went through modding Oblivion a fourth time from scratch and this it's the most successful modding by far. At least that's what I would like to say, but I can't.

So as anyone who uses Wrye Bash knows, once the Bash Patch is finished you get a window with a yellow background informing that the Patch is complete. In my case though I am not getting that window for some reason. Instead I get new window with a bunch of code on it talking about lines and bosh and such that I don't really understand. I've gotten this result several times before in previous modding attempts, and I've learned it to mean there's something up with one or a couple of mods.

I figured to best way to find out where the issue lies was to uncheck everything in the Bash menu, tick one box, Rebuild and see the results. As it turns out the area that causes the window of code to appear is the Race Records section. I've tried deselecting everything then ticking one box at a time to see which mods are causing it, but whenever I build, I get the same window of code, then when I check the Race Records, the boxes I had unchecked were automatically rechecked.

As of now I have no way I finding out which mods in Race Records is causing this to happen. I'm going to unload a picture of what mods are in that section so anyone curious could have a look. Any suggestions would be helpful.

On a smaller note: Even though I have unlimited rings and amulets checked under the Tweak Clothes section, it never seems to work. Anyone know why?

Thanks in advance for your assistance!

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Deselect all of your "race tweaks" and then rebuild your bashed patch and see if you have errors.

I don't know that the race tweaks ever worked worth a damn.

As for the rings\amulets - are you certain that you don't have any mods below your bashed patch that could be overwriting this? You might post your load order just in case.

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The race tweaks have never presented an issue before, that's why I find it so unusual that they're becoming an issue now. The Bash finishes the way it's suppose to without Race Records on, so I guess the bigger question is, do I really need Race Records?

Also, here is my load order:

Active Mod Files:


00 Oblivion.esm
01 Beautiful People 2ch-Ed.esm
02 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0]
03 Francesco's Optional New Items Add-On.esm [Version 5.0]
04 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta]
05 Mart's Monster Mod.esm [Version 3.8b1]
06 FCOM_Convergence.esm [Version 0.9.9MB8b1]
07 Lovers with PK.esm
08 LoversCreature.esm
09 EyeCandy - Content.esm
0A x117race.esm
0B Chanpon.esm
0C xeosp++.esp
0D Unofficial Oblivion Patch.esp [Version 3.4.1]
0E UOPS Additional Changes.esp
0F DLCShiveringIsles.esp
10 Unofficial Shivering Isles Patch.esp [Version 1.5.0]
11 Francesco's Creatures and Items Resources.esp [Version 5.0]
12 Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0]
13 Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0]
14 Francesco's Optional Chance of More Enemies.esp [Version 5.0]
15 Francesco's Optional Leveled Guards.esp [Version 5.0]
++ FCOM_Francescos.esp [Version 0.9.9MB8b1]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9MB8b1]
16 FCOM_FrancescosNamedBosses.esp [Version 0.9.9MB8b1]
17 All normal clothes buyable.esp
18 Streamline 3.1.esp
19 Dynamic Map.esp [Version 2.1.1]
1A DLCHorseArmor.esp
1B DLCHorseArmor - Unofficial Patch.esp [Version 1.0.7]
1C DLCOrrery.esp
1D DLCOrrery - Unofficial Patch.esp [Version 1.0.5]
1E DLCVileLair.esp
1F DLCVileLair - Unofficial Patch.esp [Version 1.0.7]
20 DLCMehrunesRazor.esp
21 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]
22 DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
23 EyeCandy Compilation.esp
++ MaleBodyReplacerV5.esp
24 superSP_fatigue_restore_ring.esp
** DMRA Stock Clothing Replacer.esp
** DMRA Stock Clothing Skimpy.esp
25 DMRA Stock Armor Skimpy.esp
26 DMRA Skimpy Armor Expanded.esp
** DMRA Stock Robe Skimpy Replacer.esp
27 DLCThievesDen.esp
28 DLCThievesDen - Unofficial Patch.esp [Version 1.0.10]
29 Bob's Armory Oblivion.esp
2A FCOM_BobsArmory.esp [Version 0.9.9MB8b1]
2B Oblivion WarCry EV.esp [Version 1.09]
2C FCOM_WarCry.esp [Version 0.9.9MB8b1]
2D Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta]
++ Oscuro's_Oblivion_Overhaul - No Daedric Items.esp
2E FCOM_Convergence.esp [Version 0.9.9Mb8b1]
2F FCOM_RealSwords.esp [Version 0.9.9MB8]
++ FCOM_SpawnRatesReduced.esp [Version 0.9.9Mb3]
++ FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9MB3]
++ FCOM_SpawnRatesStronger.esp [Version 0.9.9Mb3]
++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.8b1]
30 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.8b1]
31 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b7]
32 DLCBattlehornCastle.esp
33 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6]
34 DLCFrostcrag.esp
35 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.6]
36 Knights.esp
37 Knights - Unofficial Patch.esp [Version 1.1.2]
++ FCOM_Knights.esp [Version 0.9.9MB8b1]
38 LoversFSE.esp
39 LoversProstitute.esp [Version 0.25a]
3A LoversAdultPlayPlus.esp
3B LoversAdultPlayPlusforSSP.esp
3C LoversHooker.esp [Version 2.2]
3D LoversAdultPlayPlusforSSP_HookerPatch.esp
3E LoversVoiceSSPplus.esp
3F LoversRaperS.esp
40 LoversBed.esp
41 LoversPower.esp
42 Lovers with PK.esp [Version 90]
43 LoversCreature.esp
44 LoversBackup2.esp
45 LoversStopCombatEx.esp
46 LoversSpermSplashEx.esp
47 LoversRapeSlave.esp
48 LoversMagic.esp
49 LoversStupidNpc.esp
4A LoversHideMenus.esp
4B Carry_all_you_want-5118.esp
4C SetBody.esp
4D AutoSetBody.esp
4E DiabloEF 6 in 1.esp
++ Beautiful People 2ch-Ed Disable BandBlindMask.esp
** Beautiful People 2ch-Ed Sheogorath Eye.esp
++ Beautiful People 2ch-Ed Vanilla Race.esp
++ Beautiful People 2ch-Ed Merged Hair Modules.esp
++ Beautiful People 2ch-Ed Merged Eye Modules.esp
++ Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
++ Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp
++ x117 Merged SKSRENs Hair Modules.esp
++ Beautiful People 2ch-Ed CustomRace.esp
++ Beautiful People 2ch-Ed Chocolate Elves.esp
4F Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp
++ Beautiful People 2ch-Ed Cute Elves.esp
++ Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp
50 Beautiful People 2ch-Ed MS Elves - NoSc.esp
++ Beautiful People 2ch-Ed ENG Race.esp
51 x117race.esp
++ x117Race ENG Race.esp
52 Lop-ears Elf.esp
53 AsharasSirensAndTritons.esp
54 Colourwheels Sexy Oblivion OverHaul.esp
++ Mart's Monster Mod - Resized Races.esp [Version 3.8b1]
55 Bashed Patch, 0.esp
56 LoversIdleAnimsPriority.esp
57 LoversAnimObjectsPriority.esp
58 AGodlySetofGear.esp
59 Moneybutton.esp
5A SetBody_BB.esp

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Many versions of Wrye bash to not take kindly to non English character sets. Try seeing which of your mods have Chinese, Japanese or Russian in the esp/esm.

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I have never used race records myself and I am running MBP\MBP++\x117 and XeoSP++ and never had any issues. Maybe I am just lucky.

On a side note, why do you have all three of these:

SetBody.esp

AutoSetBody.esp

SetBody_BB.esp

I am pretty sure you are only supposed to be running autosetbody and "one" of the other setbody esp files. I could be wrong but......

Lastly, these two AGodlySetofGear.esp and Moneybutton.esp should be much higher up in your load order. Never put a clothing\armor mod at the very bottom of your load order. The top 1/3 of your load order is the better spot for them.

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Well I went with your suggestions and made the changes necessary, and everything is working fine now! I was worried about how not having Race Records would effect anything but everything is still the same.

I also got rid of SetBody_BB since it was unnecessary, and the infinite rings and amulets are working as well. Thanks for you help!

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Just glad you are working! :)

Happy Gaming,

Greg

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