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Nepro

[Oblivion] Death No More v102 & FCOM

In the mod death no more upon waking up on Skingrad's altar you lose all your equipment. To get the stuff you have go to Imperial Prison District and talk to the guard. However FCOM Convergence replaces the guards so there's no guard to talk to get your equipment back without going to prison compound and stealing it from the 'lost and found' chest. I wonder is it possible to fix that somehow?

I tried other death overhauls but they're buggy. If you know any non heavily bugged death overhaul. I'd gladly try the mod out. :)

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Well, a temp fix would be to use the console to make the lost and found chest your property and then you could just "head canon" that you had talked to the guard and "recovered it".

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I am searching for console code which makes containers your property, but I can't find one... :D

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I typed SetOwnership using different reference codes but none worked.

125599089-4.jpg

125599088-4.jpg

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Try standing in front of the container (but not too close), then hit the console key, click on the container with you mouse (it then should say container or chest and a formid code) then type:

setownership

hit enter and exit the console. Now look to see if the container still registers as you stealing.

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setownership thingy works for all the containers in that prison compound room expect the Lost and Found chest. :C

Seems like I am entrapped with the problem. :C

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setownership thingy works for all the containers in that prison compound room expect the Lost and Found chest. :C

Seems like I am entrapped with the problem. :C

If you're Tes4Edit savy, you can compare the records between DeathnoMore and any conflicts and then just drag and drop your conflicts away.


/>http://oblivion.nexusmods.com/mods/11536

(always a good idea to backup any esp's or esm's you're modding, of course)

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Have you tried a Champion's death? I haven't noticed too many troubles yet (aside from super long (epic?) corpse runs and foot camera every so often upon being knocked down).

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Thanks for suggestion :). I will try it out in the future when I won't be using FCOM.

It requires cobl. My game is overloaded with mods as it is right now. Beside I use newly released FCOM v1.0 which currently doesn't support cobl. I want to be on safe side to avoid mayhem.

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