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About Ashal
- Currently Viewing Forums Index
- Birthday December 29
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Discord
_aryi_
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Website
https://loverslab.com
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- Site Owner / Admin
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She/Her
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Location
Seattle, WA
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Do you know what order it put this in before the recent update? As far as I can tell, it seems to be ordered based on the time it was uploaded. But if you batch upload screenshots, then all the screenshots in that batch will end up with the same timestamp, at which point they'll switch to ascending upload order within their batch. I used @Surverx's upload here to check how it was all ordered. You can see in this database listing for all the files screenshots that this sort order matches the same order the screenshots are displayed in. Stormtrooper2.jpg was the first screenshot uploaded in the most recent batch of screenshots that were uploaded so it is displayed first. There's not really a good way for me to change this without having to redo the change every time the forum software updates, as this isn't an option in the software but something hardcoded in the source code.
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Just the usual; heavy weekend traffic.
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The Bridge (AAF to NAF)
Ashal replied to nodtrial's topic in Downloads - Advanced Animation Framework
There is nothing novel or unique about parsing an XML structure. Regardless, this topic serves no purpose and will be locked; everybody has already made up their minds. I'm tired of seeing the same argument over and over again. This argument itself serves no purpose but to radicalize people to one side or the other; it's nothing but a negative drain on the collaborative spirit that is modding.- 126 replies
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The Bridge (AAF to NAF)
Ashal replied to nodtrial's topic in Downloads - Advanced Animation Framework
The picture is not evidence of anything, real or not. It shows literally no code, just 3 variables being declared. And a random person on Nexus saying "Trust me" doesn't make it reliable. And as I said before, a bridge mod is NOT breaking any rules, regardless. It is not replacing your mod, it's a direct requirement, and it's not trying to pass off any of your code as their own. We allow mods that require mods not on the site all the time. AAF isn't even hosted on LL, it's on a different site of your own, requiring a different login. And NAF only isn't because you want to complain endlessly about XML structures somehow being proprietary, which I still disagree with. Have some faith in the people using your mod and let the people who want to use something different use something different. AAF isn't going to cease to exist just because a bridge to another mod exists. While SexLab was still in active development, a bridge mod to Osex/Ostim was made doing the same thing, did SexLab cease to exist as a result? No.- 126 replies
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The Bridge (AAF to NAF)
Ashal replied to nodtrial's topic in Downloads - Advanced Animation Framework
They have shown plenty of extensive proof in the past regarding NAF. I'm just not accepting this one piece's current case. -
The Bridge (AAF to NAF)
Ashal replied to nodtrial's topic in Downloads - Advanced Animation Framework
There is no PSC file in the download only a PEX file, and decompiled PEX files don't look like that. Additionally, the screenshot of the diff shows no actual code, just three lines of variable declarations. So, I find this screenshot incredibly misleading, as there is no evidence it is even related to this mod. Sorry, but this isn't evidence of anything being stolen, nor would I consider the concept of a bridge mod to be against the rules.- 126 replies
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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024
Ashal replied to Ashal's topic in Downloads - SexLab Framework SE
No. I just didn't want the GOG version to have the latest upload date because I thought that might confuse idiots who only download the last uploaded version of a mod. So, I reuploaded the Steam version to have the same date. That way, people blindly downloading the latest upload will be more likely to pick the correct version. -
SexLab SE - Sex Animation Framework v1.66b - 01/18/2024
Ashal replied to Ashal's topic in Downloads - SexLab Framework SE
Uploaded the updated GOG version. Sorry for the delay. -
I hid them. Publishing and unpublishing them both didn't seem to have any effect on the issue. Whether they were marked as published or unpublished made no difference as far as I could see. Trying to set their publish dates to past dates also errored out. Nothing really stuck out to me when I looked at their raw database entry compared to other normal blog entries, either. Hiding or deleting them seemed to be the only option. It would be nice if @Agent Tex would chime in and say if they did anything unusual when posting the blogs that might have caused them to bug out like they did. I'd like to believe they weren't doing it on purpose to abuse the top slots of the blog section, but they haven't said anything, so I don't know.
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It's a bug with the blog system. I haven't been able to fix it, but I will look into it more.
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Added Palworld specific forum and download sections. Forum: https://www.loverslab.com/forum/595-palworld/ Downloads: https://www.loverslab.com/files/category/365-palworld/ Normally, we'd wait for there to be an existing mod scene before creating game-specific sections, but I figured I'd try the opposite approach to see if it helps kickstart a bit of development.
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It's here: https://www.loverslab.com/forum/594-baldurs-gate-3/ and download section here: https://www.loverslab.com/files/category/364-baldurs-gate-3/ Normally, I only add a section for specific games once a handful of uploads have been made for it, but I figured I'd experiment with the opposite approach and see if it stimulates some new development for the game now that it has its own section. Trying the same with Palworld as well, which also has its own section now.
- 57 replies
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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024
Ashal replied to Ashal's topic in Downloads - SexLab Framework SE
Uploaded version update 1.66b for the new Skyrim (1.6.1170) and SKSE (2.2.26) -
"Sort By" function in downloads section not working for me
Ashal replied to doeni123's topic in Technical Support
Should be fixed now. -
I think it'll depend a lot on how things are looking once the creation kit is released. I'm mixed on it right now, to be honest. I still really want to make a framework, but more for the sake of making one rather than the game itself. I for sure don't really want to start anything serious until the creation kit is at least out though.
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