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redneck2x

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About redneck2x

  • Birthday 01/01/1982

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  1. Hey, noticed you've not been around the forunms for a while, hope all is well and that you are just taking a well deserved break.

  2. hey for sexlab aroused is it suposed to show up in my MCM if so help

  3. The best way to make it work is to hook into SexLab framework, see Lover's Hook code for example. What you need to do is: .... RegisterForModEvent("AnimationStart", "OnStageStart") .... Event OnStageStart(string eventName, string argString, float argNum, form sender) .... ; add here code that forces male animations on female .... EndEvent That would work for all mods.
  4. Do naked NPCs engage conversions with other NPCs? if not rape can not start. Load order and other mods should not effect LV. Are NPCs respond to PC actions, like approaching to them with weapon or spell drawn? At console type "getqr 00_LoversVictimWINaked" what is the result? I will add it to todo list I think it is too much work tagging NPCs, basicly the mods should work by it self and player can just play the game. That should be added is some indeterminate faction between Armored/Clothed and Naked, may be Sexy
  5. No, it does not effect marriage process. Got it, but I think better way is for NPCs with high relationshiprank is to approach PC and ask for sex.
  6. Arousal consists of two parts: 1. Time - and it goes down only if character had an orgasm, while males can achieve it at any position, females can have it only with vaginal/anal/etc animations. 2. Exposure - also goes down proportionally to animation duration. So if you extend animation duration with "Shift-Space" more exposure goes down. You should not see any MGEF at arousal levels of 21-49. Detecting schlongs is problematic. I will add transgender option to "Pupet Master" MCM page
  7. Thank you for update. v1.35 was very solid, but with v1.38 penis is crooked to the right like in pictures above, and there is c++ exception call to pure virtual function. Though it is inconsistent and results vary from save to save for same character, some work perfectly well, could not find pattern when it works or not.
  8. What is the name of the debuff? The name of the debuff is Need Sex and it gives me a reduction of the ability to gain all skills by 20% for about 9 or ten mins game time. Perfect, you had mixed few things. There are two different effects: Lover's Desire from SexLab Aroused mod - has different effects for different arousal levels, Lover's Victim from Lover's Victim mod - has different effects for victim level which grows after rape and goes down each 10 minutes. So you either have: 0 arousal, but victim level 1 so you have 20% health regenration debuff for 10 mins Or ~100 arousal, but victim level of 0, so you have your skill gain debuff by 20%. Try to read carefully statuses and effect descriptions. Thank you for sorting that out so i took another look at my mod list.. all i have are matchmaker.. aroused.. comfort.. and hormones and of course the framework and zaz and I did have victim at one point but not during this current playthrough. So i dont know... But thank you for trying to sort it out.2014-01-25_00001.jpg The boost in the screenshot is not comming from my mods. Open console, select player, click tab to see advanced options, now using "shift" explore player spells/effects there you can find source mod of the boost. I do not understand you, lets say relationship rank of some NPC improved towards PC, now what? new dialogues/actions?
  9. Fucken talking ash piles. Posted new version v20140124, to update just copy new files over old ones. v20140123, requires SexLab 1.32+ - Some fixes arousal notifications - Fixed time rate faction updated in real time and not only after orgasm - More improvements to reset spell - Exposure now decays overtime just like Time Rate - Females can only have orgasm (arousal goes down) only if animation is tagged as Anal/Vaginal/Masturbation/Fisting - Added soft check if actor is wearing item with zad_DeviousBelt keyword, if true then actor can not have orgasm - Added slaFrameworkScr.GetMostArousedActorInLocation() returns last most aroused actor in current location, can not be player, still need to verify cell/location/none before doing something with actor - No longer checking GetVoiceType() on OnCrosshairRefChange, if referees to ash piles then script halts, maybe Skyrim bug. Many thanks to @rizof This version should finally fix mod lockups, may thanks to @rizof who pointed out ash piles as a lock trigger. ppl who have the mod already locked will need to preform clean save, reset spell will not help.
  10. What is the name of the debuff? The name of the debuff is Need Sex and it gives me a reduction of the ability to gain all skills by 20% for about 9 or ten mins game time. Perfect, you had mixed few things. There are two different effects: Lover's Desire from SexLab Aroused mod - has different effects for different arousal levels, Lover's Victim from Lover's Victim mod - has different effects for victim level which grows after rape and goes down each 10 minutes. So you either have: 0 arousal, but victim level 1 so you have 20% health regenration debuff for 10 mins Or ~100 arousal, but victim level of 0, so you have your skill gain debuff by 20%. Try to read carefully statuses and effect descriptions.
  11. Yep, time rate changing as you play. The formula is: "Time Rate" = (1.5)^(- "Days since last orgasm" / "Decay rate") In English it means that "Time Rate" continuously decays by 1/3 within "Decay Rate" days. Having sex increasing it by some value set in MCM menu. More detailed explanation can be found here: http://www.loverslab.com/topic/20193-wip-sexlab-aroused-v2014-01-22/page-22?do=findComment&comment=628090 Yes, just copy new files over old ones, no clean save is needed.
  12. I had really enjoyed Forbidden Tome quest, thank you. I am thinking about better arousal integration, I understand that I had messed things up, now I am trying to define how things should work: 1) In SLA females should not have orgasm (arousal goes down) if animation does not have Vaginal/Anal/Masturbation tags. 2) How can SLA detect belt? I has seen that there are belt keywords in DDAssets, but they are not used in DDi, right? Currently you are setting exposure rate to 0 during orgasm, but I prefer to have more generic solution. 3) DD can trigger orgasm and hence reduce time arousal and not only exposure. I had added new function in last version UpdateActorOrgasmDate(Actor akRef), made few changes in my working copy since the release, but the idea is that orgasm is independent of sex act. 4) Also in my working copy exposure decays over time, so in theory if player keeps right life style (no spells/shouts, meditating) it is possible to keep arousal low. What do you think about it? My personal preferences is to set belt/plugs Exposure Rate multipliers to 1.0, and let the plugs do the job. Since with high exposure rate arousal goes high to fast, I can not see plugs in action.
  13. About armor: there is no way to differ male-female armor in game. If you set female barkeeper clothes as naked, then male barkeeper clothes would be also considered naked, since it is the same item internally, the only difference between them is mesh and textures. Setting rapist gender, currently only works on PC-NPC rape. NPC-NPC rapes genders are still random, I plan to fix this. Changing load order of LV is useless since it only adds new content and does not changes any thing existing. So you can place it any where in load order.
  14. Interesting, we might have a bingo here, If I mange to recreate it it might be possible to solve SLA lockups problems. SLA only makes NPCs thinks you are naked. Dick poking are due to wrong keywords/slots in armor, nothing to do with SLA. What is not broken? Can you see version number in MCM menu? Can you see status page in MCM menu?
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